A game-driven visual that I designed will be part of Jane Franklin’s dance performance this Wednesday at the Kennedy Center Millenium Stage. You can view the performance in person or through the Kennedy Center live feed at 6PM EST. My animations are stylized Black and White children’s book looking artwork originally created for the Mouse of Amherst.
in transit, an installation at UICA exploring the landscape and representation from June 11 through August 6. Above is a screen shot of the interactive projection that is part of the installation. The work combines single channel projection animation, 5-channel sound, 3D printed sculptures and original drawings. The concept revolves around explorations of the Colorado landscape and interest in depicting layers of representation to the viewer.
I thought it would be fun to revisit a classic assignment Michael Beirut mentioned in a recent post on DesignObserver.com where he showed his student portfolio. The idea is to simplify an animal to it’s most essential elements and create a logo-like image. It occurred to me that those same skills are exactly what is needed when designing characters for game design, and with the game engine Unity now free we should introduce motion as an element.
Great article chronicling the development of a game based on the Rock, Paper, Shotgun web site. This is a guy who does not know code, but is still able to develop a working game in two weeks! Shows how much fun it is to work with Unity!
I think that this development will make it much more likely that alternative uses of gaming technologies are developed. Cool!