I thought it would be fun to revisit a classic assignment Michael Beirut mentioned in a recent post on DesignObserver.com where he showed his student portfolio. The idea is to simplify an animal to it’s most essential elements and create a logo-like image. It occurred to me that those same skills are exactly what is needed when designing characters for game design, and with the game engine Unity now free we should introduce motion as an element.
My favorite microcontroller, the Arduino, has hit the big time – a WSJ feature article! For the uninitiated, the Arduino can be hooked up to sensors to detect presence and then it can send out signals to the computer or to motors, LED lights and a bunch of other stuff. The nice thing about doing interactive design with the Arduino, is that it can be a stand-alone installation without the need for a computer to remain attached.
I’ve been working on a new site design for the last few weeks and would like to announce that it’s finally been launched! Let me know what you think!
For my design friends that are curious, the whole site is done in WordPress, which is a free content management system that you can install on most web sites. It is basically a blog setup, but it is pretty easy to customize it so that it does not look like a blog. There are a ton of cool plug-ins and built-in features that make managing a complex site very easy. For example, for my image pages I can upload all of my images at once and they are automatically formatted into a gallery. I can create a new post, and it will be added to my navigation and menu areas in the appropriate place.
I think that this development will make it much more likely that alternative uses of gaming technologies are developed. Cool!
This fall students in interactive design will be collaborating with sculpture students on a kinetic sculpture project about the Digital Body. I am very interested in the topic of how we are existing today, whether our online state is significantly different from our off-line. Continue reading “Digital Body – Kinetic Sculptures”
The juried show is described by Rachel Murray, curator as:
“Featuring art and music by: Noisefold, Equulei, offthesky, Tess, Movax, Bryan Leister, Daniel McGlynn, Chrissy Espinoza, Acre Collective and David Fodel, Sarah Soriano and Leo Kacenjar.
This is the second year that local and national artists and musicians will come to Denver Botanic Gardens to present their explorations of the intersection of the digital and natural worlds. This year, the artists will focus on themes from the Jurassic Gardens exhibit: evolution and extinction. Artists working in digital media can create systems that have a life of their own, evolving according to conditions created by the artist.
Santa Fe artist Cory Metcalf and Dallas artist David Stout have created one such system. NoiseFold is an interactive visual-music-noise performance that draws equally from mathematics, science and the visual and sonic arts. This networked performance duet explores the use of infrared and electromagnetic sensors to manipulate and fold virtual 3-D objects that emit their own sounds. The result is a sonic and visual landscape that is otherworldy and yet somehow grounded in nature.
The other nationally known artists and musicians will present a wide variety of interpretations of the theme. Some of the art is interactive, including a make-your-own LED flower table and the chance to make your own electronic music.”