Mouse of Amherst


A piece that I recently completed for the Jane Franklin Dance company. Click on the image for a web version of the game with instructions for navigating through the piece. Using game engine technology I have created set animations and scenes, commonly referred to as ‘cut-scenes’. These are not pre-recorded animations, but are real-time motions where the outcome will never be the same twice.

I chose a stylized visual approach to blend with the dancers motions. A video is available from a recent Kennedy Center Millenium Stage performance.